My quick solution to this will be to simply turn off ship hiring during docking
procedures. Hopefully that will take care of the bulk of the issue. However,
hiring a ship during other cases might cause the same issue, so a better long
term solution might be in order.
Perhaps the Check_Nearby case could be used to watch for ships being hired away,
and even give a reaction to the event.
'so long pal, been good traveling with you' or something like that.
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