Is this still an issue?
The dialog from "traffic" kinds of ships will get displayed until the ships are
actually culled from the game (not just vanished from the contact list). That
typically takes a few extra seconds after when a player leaves a station
(culling should not happen too quickly).
It would be possible to set a convention that if the player is more than culling
distance away, the messages will not be sent. However, I don't like that idea
because it might be important in the future for the player to hear a distant
message. For instance, a guard may be responding to a distress call. A player
pirate will want to know.
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