Issue99

Title Unmount, remount replenishes weapons
Priority bug Status done-cbb
Superseder Nosy List Jesse, james, jon
Assigned To Jesse Topics

Created on 2007-11-23.12:07:40 by Jesse, last changed 2012-01-03.05:47:24 by Jesse.

Messages
msg1095 (view) Author: Jesse Date: 2012-01-03.05:47:24
Resetting to done.  And the bugtracker works.  Thanks James!
msg1087 (view) Author: james Date: 2012-01-01.20:05:20
Jesse - just seeing if the email system works for you still on bugs after
resurrecting the bug tracker.  See the wiki at
http://www.snaggingpixels.com/trac/tornstars for updated links.
msg470 (view) Author: Jesse Date: 2007-12-11.22:52:48
Weapons mount empty now, so this seems to have solved any issue of unmounting
and remounting to replenish weapons.  Ammo appears to be correctly credited back
to the players inventory when unmounting.  Marking as done.
msg416 (view) Author: Jesse Date: 2007-12-09.02:41:28
I will add to my build and begin testing.
msg412 (view) Author: jon Date: 2007-12-09.00:39:56
ammo features finished and checked in.
msg378 (view) Author: jon Date: 2007-12-08.00:02:55
This will be fixed by hooking ammo to a weapon template via the
cargo_hardpoint.ini file. When a weapon is unmounted, any ammo will be credited
to the inventory. When a weapon is mounted, it will try to fill from the inventory.
msg368 (view) Author: Jesse Date: 2007-12-07.12:05:08
Yes, that is what I mean.  Upon mounting the 'state' of the decoy/missile pack
returns to some initial value I assume, that being a value of "Fully Loaded". 
Only the decoy/missile in question has it's stock replenished.  Other's are not
effected.
msg365 (view) Author: james Date: 2007-12-07.08:18:21
How do you mean? On unmounting does the players decoy/missile stocks get
replenished just because you have unmounted a launcher pod?
msg355 (view) Author: Jesse Date: 2007-11-23.12:07:39
Decoys, Missiles, and Assault Cannons can be rearmed for free by simply
unmounting them then remounting them (current build only has decoys to try this
with, but my working version includes missiles and assualt cannons)
History
Date User Action Args
2012-01-03 05:47:25Jessesetstatus: chatting -> done-cbb
messages: + msg1095
2012-01-01 20:05:21jamessetstatus: done-cbb -> chatting
assignedto: jon -> Jesse
messages: + msg1087
2007-12-11 22:52:50Jessesetstatus: testing -> done-cbb
messages: + msg470
2007-12-09 02:41:30Jessesetmessages: + msg416
2007-12-09 00:39:57jonsetstatus: in-progress -> testing
messages: + msg412
2007-12-08 00:02:56jonsetstatus: chatting -> in-progress
assignedto: james -> jon
messages: + msg378
2007-12-07 12:05:09Jessesetmessages: + msg368
2007-12-07 08:18:22jamessetstatus: unread -> chatting
messages: + msg365
2007-11-24 15:59:12Jessesetassignedto: jon -> james
nosy: + james
2007-11-24 14:40:57Jessesetassignedto: jon
nosy: + jon
2007-11-23 12:07:40Jessecreate